发布于 2017-09-24 23:55:51 | 143 次阅读 | 评论: 0 | 来源: 网友投递

这里有新鲜出炉的精品教程,程序狗速度看过来!

Android移动端操作系统

Android是一种基于Linux的自由及开放源代码的操作系统,主要使用于移动设备,如智能手机和平板电脑,由Google公司和开放手机联盟领导及开发。尚未有统一中文名称,中国大陆地区较多人使用“安卓”或“安致”。


这篇文章主要介绍了Android Handler 原理分析及实例代码的相关资料,需要的朋友可以参考下

Android Handler 原理分析

Handler一个让无数android开发者头疼的东西,希望我今天这边文章能为您彻底根治这个问题

今天就为大家详细剖析下Handler的原理

Handler使用的原因

1.多线程更新Ui会导致UI界面错乱
2.如果加锁会导致性能下降
3.只在主线程去更新UI,轮询处理

Handler使用简介

其实关键方法就2个一个sendMessage,用来接收消息

另一个是handleMessage,用来处理接收到的消息

下面是我参考疯狂android讲义,写的一个子线程和主线程之间相互通信的demo

对原demo做了一定修改


public class MainActivity extends AppCompatActivity { 
  public final static String UPPER_NUM="upper_num"; 
  private EditText editText; 
  public jisuanThread jisuan; 
  public Handler mainhandler; 
  private TextView textView; 
  class jisuanThread extends Thread{ 
    public Handler mhandler; 
    @Override 
    public void run() { 
      Looper.prepare(); 
      final ArrayList<Integer> al=new ArrayList<>(); 
      mhandler=new Handler(){ 
        @Override 
        public void handleMessage(Message msg) { 
 
          if(msg.what==0x123){ 
            Bundle bundle=msg.getData(); 
            int up=bundle.getInt(UPPER_NUM); 
            outer: 
            for(int i=3;i<=up;i++){ 
              for(int j=2;j<=Math.sqrt(i);j++){ 
                if(i%j==0){ 
                  continue outer; 
                } 
              } 
              al.add(i); 
            } 
            Message message=new Message(); 
            message.what=0x124; 
            Bundle bundle1=new Bundle(); 
            bundle1.putIntegerArrayList("Result",al); 
            message.setData(bundle1); 
            mainhandler.sendMessage(message); 
          } 
        } 
      }; 
      Looper.loop(); 
    } 
  } 
  @Override 
  protected void onCreate(Bundle savedInstanceState) { 
    super.onCreate(savedInstanceState); 
    setContentView(R.layout.activity_main); 
    editText= (EditText) findViewById(R.id.et_num); 
    textView= (TextView) findViewById(R.id.tv_show); 
    jisuan=new jisuanThread(); 
    jisuan.start(); 
    mainhandler=new Handler(){ 
      @Override 
      public void handleMessage(Message msg) { 
        if(msg.what==0x124){ 
          Bundle bundle=new Bundle(); 
          bundle=msg.getData(); 
          ArrayList<Integer> al=bundle.getIntegerArrayList("Result"); 
          textView.setText(al.toString()); 
        } 
      } 
    }; 
    findViewById(R.id.bt_jisuan).setOnClickListener(new View.OnClickListener() { 
      @Override 
      public void onClick(View v) { 
        Message message=new Message(); 
        message.what=0x123; 
        Bundle bundle=new Bundle(); 
        bundle.putInt(UPPER_NUM, Integer.parseInt(editText.getText().toString())); 
        message.setData(bundle); 
        jisuan.mhandler.sendMessage(message); 
      } 
    }); 
  } 
} 

Hanler和Looper,MessageQueue原理分析

1.Handler发送消息处理消息(一般都是将消息发送给自己),因为hanler在不同线程是可使用的

2.Looper管理MessageQueue

Looper.loop死循环,不断从MessageQueue取消息,如果有消息就处理消息,没有消息就阻塞


public static void loop() { 
    final Looper me = myLooper(); 
    if (me == null) { 
      throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread."); 
    } 
    final MessageQueue queue = me.mQueue; 
    // Make sure the identity of this thread is that of the local process, 
    // and keep track of what that identity token actually is. 
    Binder.clearCallingIdentity(); 
    final long ident = Binder.clearCallingIdentity(); 
 
    for (;;) { 
      Message msg = queue.next(); // might block 
      if (msg == null) { 
        // No message indicates that the message queue is quitting. 
        return; 
      } 
      // This must be in a local variable, in case a UI event sets the logger 
      Printer logging = me.mLogging; 
      if (logging != null) { 
        logging.println(">>>>> Dispatching to " + msg.target + " " + 
            msg.callback + ": " + msg.what); 
      } 
      msg.target.dispatchMessage(msg); 
 
      if (logging != null) { 
        logging.println("<<<<< Finished to " + msg.target + " " + msg.callback); 
      } 
      // Make sure that during the course of dispatching the 
      // identity of the thread wasn't corrupted. 
      final long newIdent = Binder.clearCallingIdentity(); 
      if (ident != newIdent) { 
        Log.wtf(TAG, "Thread identity changed from 0x" 
            + Long.toHexString(ident) + " to 0x" 
            + Long.toHexString(newIdent) + " while dispatching to " 
            + msg.target.getClass().getName() + " " 
            + msg.callback + " what=" + msg.what); 
      } 
 
      msg.recycleUnchecked(); 
    } 
  } 

这个是Looper.loop的源码,实质就是一个死循环,不断读取自己的MessQueue的消息

3.MessQueue一个消息队列,Handler发送的消息会添加到与自己内联的Looper的MessQueue中,受Looper管理


private Looper(boolean quitAllowed) { 
    mQueue = new MessageQueue(quitAllowed); 
    mThread = Thread.currentThread(); 
  } 

这个是Looper构造器,其中做了2个工作,

1.生成与自己关联的Message

2.绑定到当前线程

主线程在初始化的时候已经生成Looper,

其他线程如果想使用handler需要通过Looper.prepare()生成一个自己线程绑定的looper

这就是Looper.prepare()源码,其实质也是使用构造器生成一个looper


private static void prepare(boolean quitAllowed) { 
    if (sThreadLocal.get() != null) { 
      throw new RuntimeException("Only one Looper may be created per thread"); 
    } 
    sThreadLocal.set(new Looper(quitAllowed)); 
  } 

4.handler发送消息会将消息保存在自己相关联的Looper的MessageQueue中,那它是如何找到这个MessageQueue的呢


public Handler(Callback callback, boolean async) { 
    if (FIND_POTENTIAL_LEAKS) { 
      final Class<? extends Handler> klass = getClass(); 
      if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) && 
          (klass.getModifiers() & Modifier.STATIC) == 0) { 
        Log.w(TAG, "The following Handler class should be static or leaks might occur: " + 
          klass.getCanonicalName()); 
      } 
    } 
 
    mLooper = Looper.myLooper(); 
    if (mLooper == null) { 
      throw new RuntimeException( 
        "Can't create handler inside thread that has not called Looper.prepare()"); 
    } 
    mQueue = mLooper.mQueue; 
    mCallback = callback; 
    mAsynchronous = async; 
  } 

这个是Handler的构造方法,它会找到一个自己关联的一个Looper


public static Looper myLooper() { 
    return sThreadLocal.get(); 
  } 

没错,他们之间也是通过线程关联的,得到Looper之后自然就可以获得它的MessageQueue了

5.我们再看下handler如发送消息,又是如何在发送完消息后,回调HandlerMessage的


private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) { 
    msg.target = this; 
    if (mAsynchronous) { 
      msg.setAsynchronous(true); 
    } 
    return queue.enqueueMessage(msg, uptimeMillis); 
  } 

这个就是Handler发送消息的最终源码,可见就是将一个message添加到MessageQueue中,那为什么发送完消息又能及时回调handleMessage方法呢

大家请看上边那个loop方法,其中的for循环里面有一句话msg.target.dispatchMessage(msg);


public void dispatchMessage(Message msg) { 
    if (msg.callback != null) { 
      handleCallback(msg); 
    } else { 
      if (mCallback != null) { 
        if (mCallback.handleMessage(msg)) { 
          return; 
        } 
      } 
      handleMessage(msg); 
    } 
  } 

这就是这句话,看到了吧里面会调用hanlerMessage,一切都联系起来了吧

感谢阅读,希望能帮助到大家,谢谢大家对本站的支持!



最新网友评论  共有(0)条评论 发布评论 返回顶部

Copyright © 2007-2017 PHPERZ.COM All Rights Reserved   冀ICP备14009818号  版权声明  广告服务