发布于 2017-04-10 03:47:28 | 179 次阅读 | 评论: 0 | 来源: 网友投递

这里有新鲜出炉的Javascript教程,程序狗速度看过来!

JavaScript客户端脚本语言

Javascript 是一种由Netscape的LiveScript发展而来的原型化继承的基于对象的动态类型的区分大小写的客户端脚本语言,主要目的是为了解决服务器端语言,比如Perl,遗留的速度问题,为客户提供更流畅的浏览效果。


这篇文章主要介绍了javascript实现拖动元素交换位置的方法,类似拼图游戏拖拽卡片效果,感兴趣的小伙伴们可以参考一下

本文实例讲述了javascript实现拖动元素交换位置的代码。分享给大家供大家参考。具体如下:

实现目标:可拖动元素拖动到另外一个元素位置的时候,互相交换位置。

启发来源:最初形式是网上看到的一个拼图小游戏。

运行效果截图如下:

具体代码如下:

代码:


body,ul,li{margin:0;padding:0;}
ul{list-style: none;}
body{font:13px/1.5 Tahoma;}
#box{position:relative;width:435px;height:580px;margin:10px auto;padding: 10px 5px 10px 10px;border: 1px solid #ccc;}
#box li{float:left;width:80px;height:188px;overflow:hidden;background: #ccc;border: 1px solid #999;}
#box li.hig{width:78px;height:186px;overflow:hidden;border:2px dashed blue;} 

<ul id="box"></ul>

js代码:



var zIndex = 1;
window.onload = function() { var oBox = document.getElementById("box"); var aLi = oBox.getElementsByTagName("li"); var aPos = []; var aData = []; for (i = 0; i < 15; i++)aData.push(i+1); //插入结构 var oFragment = document.createDocumentFragment(); for (i = 0; i < aData.length; i++) { var oLi = document.createElement("li"); oFragment.appendChild(oLi) } oBox.appendChild(oFragment); //布局转换 for (i = 0; i < aLi.length; i++) { aLi[i].index = i; aLi[i].style.top = aLi[i].offsetTop + "px"; aLi[i].style.left = aLi[i].offsetLeft + "px"; aLi[i].style.margin = "0 5px 5px 0"; aPos.push({ "left": aLi[i].offsetLeft, "top": aLi[i].offsetTop }) } for (i = 0; i < aLi.length; i++) { aLi[i].style.position = "absolute"; drag(aLi[i]) } //拖拽函数 function drag(obj, handle) { var handle = handle || obj; handle.style.cursor = "move"; handle.onmousedown = function(event) { var event = event || window.event; var disX = event.clientX - this.offsetLeft; var disY = event.clientY - this.offsetTop; var oNear = null; obj.style.zIndex = zIndex++; document.onmousemove = function(event) { var event = event || window.event; var iL = event.clientX - disX; var iT = event.clientY - disY; var maxL = obj.parentNode.clientWidth - obj.offsetWidth; var maxT = obj.parentNode.clientHeight - obj.offsetHeight; iL < 0 && (iL = 0); iT < 0 && (iT = 0); iL > maxL && (iL = maxL); iT > maxT && (iT = maxT); obj.style.left = iL + "px"; obj.style.top = iT + "px"; for (i = 0; i < aLi.length; i++) aLi[i].className = ""; oNear = findNearest(obj); oNear && (oNear.className = "hig"); return false }; document.onmouseup = function() { document.onmousemove = null; document.onmouseup = null; if (oNear) { var tIndex = obj.index; obj.index = oNear.index; oNear.index = tIndex; startMove(obj, aPos[obj.index]); startMove(oNear, aPos[oNear.index], function() { }); oNear.className = ""; } else { startMove(obj, aPos[obj.index]) } handle.releaseCapture && handle.releaseCapture() }; this.setCapture && this.setCapture(); return false } } //找出相遇点中最近的元素 function findNearest(obj) { var filterLi = []; var aDistance = []; for (i = 0; i < aLi.length; i++) aLi[i] != obj && (isButt(obj, aLi[i]) && (aDistance.push(getDistance(obj, aLi[i])), filterLi.push(aLi[i]))); var minNum = Number.MAX_VALUE; var minLi = null; for (i = 0; i < aDistance.length; i++) aDistance[i] < minNum && (minNum = aDistance[i], minLi = filterLi[i]); return minLi } }; //求两点之间的距离 function getDistance(obj1, obj2) { var a = (obj1.offsetLeft + obj1.offsetWidth / 2) - (obj2.offsetLeft + obj2.offsetWidth / 2); var b = (obj1.offsetTop + obj1.offsetHeight / 2) - (obj2.offsetTop + obj2.offsetHeight / 2); return Math.sqrt(a * a + b * b) } //碰撞检测 function isButt(obj1, obj2) { var l1 = obj1.offsetLeft; var t1 = obj1.offsetTop; var r1 = obj1.offsetLeft + obj1.offsetWidth; var b1 = obj1.offsetTop + obj1.offsetHeight; var l2 = obj2.offsetLeft; var t2 = obj2.offsetTop; var r2 = obj2.offsetLeft + obj2.offsetWidth; var b2 = obj2.offsetTop + obj2.offsetHeight; return !(r1 < l2 || b1 < t2 || r2 < l1 || b2 < t1) } //获取最终样式 function getStyle(obj, attr) { return parseFloat(obj.currentStyle ? obj.currentStyle[attr] : getComputedStyle(obj, null)[attr]) } //运动框架 function startMove(obj, pos, onEnd) { clearInterval(obj.timer); obj.timer = setInterval(function() { doMove(obj, pos, onEnd) }, 30) } function doMove(obj, pos, onEnd) { var iCurL = getStyle(obj, "left"); var iCurT = getStyle(obj, "top"); var iSpeedL = (pos.left - iCurL) / 5; var iSpeedT = (pos.top - iCurT) / 5; iSpeedL = iSpeedL > 0 ? Math.ceil(iSpeedL) : Math.floor(iSpeedL); iSpeedT = iSpeedT > 0 ? Math.ceil(iSpeedT) : Math.floor(iSpeedT); if (pos.left == iCurL && pos.top == iCurT) { clearInterval(obj.timer); onEnd && onEnd() } else { obj.style.left = iCurL + iSpeedL + "px"; obj.style.top = iCurT + iSpeedT + "px"; } }

以上就是javascript实现拖动元素交换位置的全部代码,希望对大家的学习有所帮助。



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