发布于 2017-04-06 04:37:41 | 107 次阅读 | 评论: 0 | 来源: 网友投递

这里有新鲜出炉的Javascript教程,程序狗速度看过来!

JavaScript客户端脚本语言

Javascript 是一种由Netscape的LiveScript发展而来的原型化继承的基于对象的动态类型的区分大小写的客户端脚本语言,主要目的是为了解决服务器端语言,比如Perl,遗留的速度问题,为客户提供更流畅的浏览效果。


这篇文章主要介绍了JavaScript html5 canvas画布中删除一个块区域的方法,涉及JavaScript结合html5操作canvas画布图形绘制的技巧,需要的朋友可以参考下

本文实例讲述了html5 canvas画布中删除一个块区域的方法。分享给大家供大家参考,具体如下:

运行效果截图如下:

附:图中,黑色小方块即为删除掉的块区域

具体代码如下:

index.html:


<!DOCTYPE html>
<html>
 <head>
  <meta http-equiv="Content-type" content="text/html;charset=UTF-8" />
  <title>canvas中删除一块区域</title>
  <style type="text/css">
   #canvas {
    background:black; margin-top:100px; margin-left:200px;
   }
  </style>
 </head>
 <body>
  <canvas id="canvas" width="500px" height="500px" ></canvas>
 </body>
 <script type="text/javascript" src="canvas.js"></script>
 <script type="text/javascript">
  cache = {};
  var offsetX = 50,
   offsetY = 20;
  cache.context = dyl.createContext('canvas');
  dyl.rect(dyl.createColor(), 150, 150, 200, 200, 0.5);
  for(var i=0; i<10; i++) {
   dyl.clearRect(150 + i*20, 150 + i*20, 20, 20);
  }
 </script>
</html>

canvas.js:


(function() {
  var dyl = {cache: {}};
  dyl.setContext = function(context) {
    dyl.cache._context = context;
    return context;
  };
  dyl.getDom = function(id) {
    return document.getElementById(id);
  };
  dyl._getContext = function() {
    return dyl.cache._context;
  };
  dyl.save = function() {
    var context = dyl._getContext();
    context ? context.save() : void(0);
  };
  dyl.restore = function() {
    var context = dyl._getContext();
    context ? context.restore() : void(0);
  };
  dyl.createContext = function(canvasID) {
    var canvas = this.getDom(canvasID);
    if(!canvas) {
      return null;
    }
    return dyl.setContext(canvas.getContext("2d"));
  };
  dyl.createColor = function() {
    var color = "rgb(";
    color += Math.round(Math.random()*255);
    color += ",";
    color += Math.round(Math.random()*255);
    color += ",";
    color += Math.round(Math.random()*255);
    color += ")";
    return color;
  };
  dyl.addImg = function(img, x, y) {
    var context = dyl._getContext();
    if(!img || !context) {
      return;
    }
    if(typeof img === "string") {
      var oImg = new Image();
      oImg.src = img;
      oImg.onload = function() {
        context.drawImage(oImg, x, y);
      }
      return;
    } 
    context.drawImage(img, x, y);
  };
  dyl.rect = function(color, x, y, width, height, alpha) {
    var context = dyl._getContext();
    if(!context) {
      return;
    }
    context.save();
    context.fillStyle = color;
    context.globalAlpha = alpha ? alpha : 1;
    context.fillRect(x, y, width, height);
    context.restore();
  };
  dyl.circle = function(color, x, y, r, alpha) {
    var context = dyl._getContext();
    context.save();
    context.fillStyle = color;
    context.beginPath();
    context.globalAlpha = alpha ? alpha : 1;
    context.arc(x, y, r, 0, 2*Math.PI);
    context.fill();
    context.stroke();
  };
  dyl.clearRect = function(x, y, width, height) {
    var context = dyl._getContext();
    if(!context) {
      return;
    }
    context.clearRect(x, y, width, height);
  };
  dyl.scale = function(x, y) {
    var context = dyl._getContext();
    if(!context) {
      return;
    }
    x = x ? x : 1;
    y = y ? y : 1;
    context.scale(x, y);
  };
  if(!window.dyl) {
    window.dyl = dyl;
  }
})();

希望本文所述对大家JavaScript程序设计有所帮助。



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