发布于 2017-01-12 23:17:03 | 105 次阅读 | 评论: 0 | 来源: 网友投递

这里有新鲜出炉的Javascript教程,程序狗速度看过来!

JavaScript客户端脚本语言

Javascript 是一种由Netscape的LiveScript发展而来的原型化继承的基于对象的动态类型的区分大小写的客户端脚本语言,主要目的是为了解决服务器端语言,比如Perl,遗留的速度问题,为客户提供更流畅的浏览效果。


这篇文章主要是对JS画线的实例代码进行了介绍,需要的朋友可以过来参考下,希望对大家有所帮助

IE下画线


<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" xmlns:v="urn:schemas-microsoft-com:vml">
<head>
  <meta http-equiv="content-type" content="text/html; charset=UTF-8" />
  <style type="text/css">   
  v/:* { behavior:url(#default#VML); }   
  </style>
</head>
<body>
<v:line  
from='200,200'  
to='300,100'  
style='position:absolute;z-index:8'>  
</v:line>  
</body>
</html>

<script>
var R =function(){};
R.prototype.createLine = function (startX,startY,endX,endY){ 
  var le = document.createElement( "<v:line><v:line>" ); 
  le.from = startX + ',' + startY ; 
  le.to = endX + ',' + endY ; 
  le.strokecolor= "red" ; 
  le.strokeweight= "1pt" ; 
  return le; 

var d =new R();
document.body.appendChild(d.createLine(1,1,200,100));
</script>


FF下画线

<html>
  <head>
  <title>A canvas fillRect, strokeRect and clearRect example</title>
  <meta name="DC.creator" content="Kamiel Martinet, http://www.martinet.nl/">
  <meta name="DC.publisher" content="Mozilla Developer Center, http://developer.mozilla.org">
  <script type="text/javascript">
  function drawShape(){
  // get the canvas element using the DOM
  var canvas = document.getElementById('tutorial');

  // Make sure we don't execute when canvas isn't supported

  if (canvas.getContext){

  // use getContext to use the canvas for drawing   var ctx = canvas.getContext('2d');

  // Draw shapes   ctx.fillRect(25,25,100,100);   ctx.clearRect(45,45,60,60);   ctx.strokeRect(50,50,50,50);

  ctx.beginPath();   ctx.moveTo(100,100);   ctx.lineTo(200,250);   ctx.lineTo(50,250);   ctx.closePath();   ctx.stroke();

  } else {   alert('You need Safari or Firefox 1.5+ to see this demo.');   }   }   </script>   <style type="text/css">   </style>   </head>

  <body onload="drawShape();">   <div>   <canvas id="tutorial" width="400" height="400"></canvas>   </div>   </body> </html>



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