发布于 2016-12-22 22:06:29 | 165 次阅读 | 评论: 0 | 来源: 网友投递

这里有新鲜出炉的Javascript教程,程序狗速度看过来!

JavaScript客户端脚本语言

Javascript 是一种由Netscape的LiveScript发展而来的原型化继承的基于对象的动态类型的区分大小写的客户端脚本语言,主要目的是为了解决服务器端语言,比如Perl,遗留的速度问题,为客户提供更流畅的浏览效果。


前段时间为了做动画,学习了一下tween算法的使用,这几天根据tween算法,然后根据各种材料参考,做了一个简单的动画函数.
实现的功能:移动,暂停,恢复,停止.

未实现的功能:无法实现单位换算,不能实现颜色渐变(还有很多,有待完善...)

代码中的使用方法如下:
 
var $m = $M("divAnimate"); 

_("btnAnimate").onclick = function(){ 
this.disabled = true; 
var that = this; 
$m.animate({left:"300px",top:"100px",width:"300px", height:"200px",opacity:0.3},{duration:5000,easing:Tween.Back.easeInOut}).delay(200) 
.animate({left:"50px",top:"300px",width:"150px",height:"100px",opacity:0.8},{duration:2000,easing:Tween.Elastic.easeInOut, 
callback:function(){
that.disabled = false;
} }); } _("btnPause").onclick = function(){ $m.pause(); this.disabled = true; _("btnResume").disabled = false; } _("btnResume").disabled = true; _("btnResume").onclick = function(){ $m.resume(); this.disabled = true; _("btnPause").disabled = false; } _("btnStop").onclick = function(){ $m.stop(); _("btnAnimate").disabled = false; }


功能实现:
 
/* 简单动画方法 
* 未实现单位换算 
*/ 
var $M = function(obj){ 
var elem = ("string" === typeof obj )?document.getElementById(obj):obj; 
var _this = {},props = {},timeId,isBusy = false,isPause = false; 
var queue = [],_current; 
//直线运动算法 
function Linear(t,b,c,d){ return c*t/d + b;} 
function setCss(className,value){ 
if(className == "opacity"){ 
if(document.defaultView){ 
elem.style["opacity"] = value; 
} else { 
elem.style["filter"] = 'alpha(opacity=' + 100 * value + ')'; 
} 
} else { 
elem.style[className] = value; 
} 
} 
function getCss(className){ 
if(className == "opacity"){ 
var ret = ""; 
if(document.defaultView){ 
ret = document.defaultView.getComputedStyle(elem,null)['opacity'] || 1; 
} else { 
ret = elem.currentStyle['filter']?(elem.currentStyle['filter'].match(/^alpha\(opacity=([\d\.]+)\)$/))[1]/100 : 1; 
} 
return ret.toString(); 
} else { 
return elem.style[className].toString(); 
} 
} 

function _move(params,easing,st,ht,callback){ 
var t = ((new Date()).getTime() - st); 
_current.t = t; 
if(isPause){return;} 
easing = easing||Linear; 
ht = ht || 500; 
for(var p in params){ 
if(!props[p]){ 
var iv = parseFloat(getCss(p)) || 0; 
var ev = parseFloat(params[p]); 
props[p] = { 
iv:iv, 
iu:iv?getCss(p).substring(iv.toString().length):null, 
ev:ev, 
eu:params[p].toString().substring(ev.toString().length) 
} 
//TODO(初始值的单位和目标值的单位不相同需要处理) 
} 
if(t >= ht){t = ht;} 
var nv = easing(t,props[p].iv,(props[p].ev - props[p].iv),ht); 
nv = parseFloat(nv); 
setCss(p,nv + props[p].eu); 
} 

if(t < ht){ 
timeId = setTimeout(function(){ 
_move(params,easing,st,ht,callback); 
},13); 
} else { 
props = {}; 
isBusy = false; 
if(callback){ 
callback(); 
} 
run(); 
} 
} 
function run(){ 
if(!isBusy && queue.length != 0){ 
var o = queue.shift(); 
var _delay = 0; 
while(o && o.delay){ 
_delay += o.delay; 
o = queue.shift(); 
} 
if(o){ 
_current = o; 
isBusy = true; 
setTimeout(function(){ 
var st = (new Date()).getTime(); 
_move(o.params,o.options.easing,st,o.options.duration,o.options.callback); 
},_delay); 
} 
} 
} 

var _this = { 
animate:function(params,options){ 
queue.push({params:params,options:options}); 
isPause = false; 
run(); 
return _this; 
}, 
delay:function(ms){ 
queue.push({delay:ms}); 
return _this; 
}, 
pause:function(){ 
isPause = true; 
return _this; 
}, 
resume:function(){ 
if(_current){ 
var o = _current; 
isPause = false; 
var st = (new Date()).getTime() - _current.t; 
_move(o.params,o.options.easing,st,o.options.duration,o.options.callback); 
return _this; 
} 
}, 
stop:function(){ 
isPause = true; 
isBusy = false; 
queue = []; 
props = {}; 
return _this; 
} 
}; 
return _this; 
} 

参考地址:
/article/16/0821/284499.html

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